Car sale garage

Client:

Network Rail

This is a garage I modelled during my time at EON Reality around mid 2017.

This was made by making a low poly model then making a high poly TurboSmoothed model from the base mesh. I then used Substance Painter to bake the high poly down to a normal map and texture all the objects and parts of the garage.

Software Used

3DS Max, V-ray, Adobe Photoshop, Substance Painter